Stopping hags from going to the etheral plane
Published 17.06.2019 в Analyse forex euro franc suisse
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Travelers from these other planes often momentarily step into the Ethereal Plane via magic to bypass dangers or solid matter. Time passes at the same perceived rate as on the Material Plane, and the permanence of matter what relatively little exists in the In-Between is the same on the Ethereal and Material planes. Certain spells cast on the Material Plane that generate magical force , as well as certain abjuration spells, can affect ethereal beings in the same relative location.
However, spells cast from the Ethereal Plane do not affect the Material Plane in the same manner. Imagined places and people are created in tangible forms out of the misty substance of the plane. Objects released from possession would hover where they were dropped; it was impossible to fall in the Ethereal plane. Each Inner plane and demiplane had a curtain with a unique color. The Prime Material plane's curtain was turquoise. For every ten hours spent in the Deep Ethereal only one hour passed on the other side of the curtain.
Metabolic and other natural processes slowed down also, so it did not feel like ten hours, when you crossed back through a curtain into a Border Ethereal you were only an hour older and an hour hungrier. Powerful wizards , technologists, or demigods could also bend the proto-matter to their will and create a demiplane. Most demiplanes eventually collapse into themselves and break up or merge with another Inner or Prime Material plane.
Unlike the Great Wheel version, you could pass through all solid objects, including living creatures, and you could hear the Material plane. A phase door spell could be used to create a passage through the Ethereal, and Leomund's secret chest could temporarily stash a container in the Ethereal.
Travelers could move along surfaces just as if they were on the Prime Material Plane but could also move in any direction by willing it so. Normal Time: same as the Material Plane. Alterable Morphic: if you can find anything to alter.
Mildly Neutral-Aligned: no circumstance penalties. Normal Magic: spells and abilities worked as usual but could not affect the Material Plane. Certain creatures dwelled primarily on the Ethereal Plane. Examples of these include ghosts and ethereal marauders.
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Published 17.06.2019 в Analyse forex euro franc suisse
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